![]() If LA or monstrous progression is allowed on one side, that would be even better. I’d consider Samurai, because truenamer and marshal would both help intimidate lockdown, or Rogue for skill mastery truespeach and lots of skills for truenamer to buff. But since marshal is really only a dip, you could throw in anything you want on that side after about 2-3 levels. Motivate Intelligence helps truespeak numbers, and with knowledge devotion is a good fighter type. Providing pretty much everything wizard lacks and fixing the low level issues, so from a power perspective, optimized wizard with PRCs//Warblade 20 is as good as it gets.Īt the other end, Truenamer//Marshal is better than the sum of its parts. For instance, when you'd lose a ML to constructor, take a level of psion on the other side to keep your ML up.īoring, but warblade is one of the classic wizard gestalts. It also helps you to scout, since you can simply phase through walls and doors like they're not even there.Īnd you can use the non-manifesting side of the gestalt to fill in the ML holes in the other side. It's a fantastic defensive and maneuverability item, allowing you to bypass obstacles and AoOs whenever you move more than 5'. Just think about getting the phase cloak soulmeld bound to your shoulders chakra at level 7 and how much that would affect your ability to function both in and out of a fight. It can do virtually anything with the right loadout of feats, powers, maneuvers, soulmelds, and items. Shaper 5/ 3.5 constructor 9 (with early entry)/anarchic initiate 5/shaper 1įactotum 3/LA +1 race or template (such as dark creature human or changeling)/totemist 2/unarmed swordsage 2/whirling frenzy lion spirit totem barbarian 1/martial chaos monk 2/crusader 2/warblade 2/swordsage 3+/etc Just boost your ML really high and make use of cost reduction strategies (of which there are many). Use feats and powers to support the other side of the gestalt, including action economy enhancers (Linked Power + synchronicity is a favorite of mine) and psionic open chakra allows for some really high level chakra binding, since the power scales freely with augmentation (and thus, manifester level), and this grants access to chakra binds well before anyone else, even non-multiclassing incarnum users. I've always been partial to using one side for manifesting (psion, namely), since there are lots of rules that allow psionics to support the other mechanics you mentioned, then using the other side primarily for dips, with factotum 3 (with Able Learner for all skills as class skills forever), totemist 2, swordsage 2+, and others filling up the other side. Ask your DM if you can count as (Dragonblood) subtype like Dragonfire Adepts do, because that gives you access to some exclusive (and excellent) Totemist soulmelds. The Con focus makes it an especially good pairing with Totemist or Incarnate from Magic of Incarnum. ![]() One class that goes well with most gestalts is Dragon Shaman, as its auras are almost completely passive, benefiting your party without costing you any action economy (maybe invest a feat into Double Draconic Aura at 12th level, but maybe not). Glimmerskin Halflings (from Dragon Magic, descendants of Gold Dragons) get heal as a permanent class skill, and so are worth considering if you go this route. Ask your DM about that one first, though. Maybe throw in Nosomatic Chirurgeon 1-4, which will progress either side, but also by RAW give you Adept casting (since neither Shadowcasters nor Warlocks are technically spellcasters). ![]() Pick Shadowcaster mysteries to fill in the gaps, with cool utility/social/just niche powers that you could never justify spending an invocation on. Use your Warlock invocations for blasting, flight, all the things that you want to be able to do all day. The main problem with Warlocks is a lack of versatility, but the only daily limits they have are HP (and maybe magic item charges). The problem with Shadowcasters is that they have no sustain lots of cool powers, but so few uses per day that they'll always struggle in combat.
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